aeternasmods: (Default)
Aeternas Mods ([personal profile] aeternasmods) wrote2024-06-11 10:09 pm
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LOCATIONS


LOCATIONS



Mondstadt
Favonius Headquarters: A castle that stands on the south side of the city, it’s home to the governing body of Mondstadt. It also serves as the police station and the public library, but beware of the librarian…

Goth Grand Hotel: It serves as the main luxurious hotel in Mondstadt, and as one of its oldest buildings. A historical site that guests flock to to stay in, and it’s always busy. Rooms are booked months in advance, and sometimes even high-profile guests have problems getting a room there.

Central Plaza: Up on the highest level of the city, the Plaza is home to all sorts of small booths selling food, knicknacks and all sorts of assorted goods. The Farmer’s Market is held here on the weekend, and serves as the main area for festivals.

Market: Located on the bottom level of the city, all sorts of businesses can be found there:

  • Assorted Restaurants including the city’s most famous, Good Hunter
  • Alchemy shop- run by a studious young alchemist who is especially zealous when one expresses interest in learning alchemy; a Stage 5 clinger. Think Jehova's Witnesses once he manages to memorize your name and home address.
  • Weapons shop- run by an old gruff man who specializes in manipulating the ley lines to create weapons to deal with the creatures who still pose a threat to the land. He's no nonsense and sometimes takes things a little too literally.
  • Astrology readings- run by a old hag who fancies herself a witch, but her readings are frighteningly accurate. Always speaks in cryptic messaging and never explains herself.

  • Feel free to assume any mundane businesses also are located here

    Cat’s Tail: A cat cafe that’s been around since time immemorial. The owner of the shop has cat ears and a tail, very much like the cats that live inside of it. It’s rumored they are the last who show signs of the Kätzlein Bloodline.

    Angel’s Share: TBD.

    Springvale: A suburb of Mondstadt. Mostly residential, but the main attraction is the pond at the back of the town that’s said to house mythical creatures that only appear once in a thousand years.

    Dawn Winery: TBD.

    Windrise: A tree that's been said to of stood for several millenia, it's now one of the biggest tourist attractions in Mondstadt. People from around the continent flock to come see it, but lately it seems to be showing signs of decay.

    EXPLORABLE AREAS:

    Occult House: Home to an outcast group of weirdos that no one talks to. They’ve claimed a small abandoned space on the first floor within the skyscraper that sits on the northeastern part of the city. It’s rumored that the space itself is haunted and the people within it possessed by some strange force, and no one seems to want to force them out and take that space for themselves for a business. Most of the building is used for offices, but this location’s entrance is at the back of the building and happens to have a graveyard right in front of it. (This is where the Church of Favonius would have been.)

    Dragonspine (LOCKED): The cold expanse of a once mighty mountaintop that is now almost completely inaccessible. Rotted tree roots have sprung up around the base of the mountain, twisted together to form an almost impenetrable wall. The darkened night sky has now turned to a glowing, ashen red, eerily quiet despite the danger that lurks within. Many attempts have been made to get through to inspect the area for commercialism, but even the most powerful machines have not been able to cut through the roots that cut it off from society. Those who land inside of it via helicopter or other means have never returned.

    Dadupa Gorge: Ancient tribal lands that are protected by the Mondstadt government. It's easily accessible by car, and there's also some tourist attractions to be had there, but visitors are only allowed in up to a certain point. No one knows what lies inside of their sacred grounds, though it's rumored that they protect the entrance to a cave that houses wonders from ancient times.

    Decarabia (Stormterror’s Lair): A city known for their worship of an unknown god, they live their lives much different than the secular city of Mondstadt. Relations between the two cities seem to be precarious at best and almost malicious at worst. Religious leaders seem to of grasped all of the power in this place, and the people's dedication and prayers seem to be directed at the ominous aura that Dragonspine gives off, seeing that place as a holy ground, and that the gods has rejected humanity for their sins.

    Wolvendom: Now a national forest, the land of Wolvendom is a welcome place for campers and all assortments of outdoorsy people who love nature (as much as one can under an eternal night.) Most of the monsters that used to lurk there have been cleaned up, but that hasn't stopped the ghost stories or conspiracies about the place to run amok among the people of Mondstadt. Once, a little girl was taken in the "middle of the night" right from under her parent's noses while camping years back; another is a horror story of the remains of a man found deep within the forest. No one knows if these stories are true, but if you want to venture forward and find out, no one's stopping you.

    Thousand Winds Temple (LOCKED): The ancient ruins of what was once a colosseum is now part of a guided tour for anyone to go see! It's one of the few places in Mondstadt that looks like it survived all out wars in the past with no corruption in sight and is nearly as popular as visiting Windrise. It's just a little expensive to go, but the money is well worth it. Scientists still work around the clock in certain closed off parts of the colosseum, uncovering secrets from thousands of years ago. Unfortunately these areas aren't open to the public! We can't have unauthorized people just wandering into classified areas, now can we?

    To explore these areas, go to the Exploration Page.

    Liyue TBA.

    Inazuma TBA.

    Sumeru TBA.

    Fontaine TBA.

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