aeternasmods: (Default)
Aeternas Mods ([personal profile] aeternasmods) wrote2024-06-12 09:09 pm
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EXPLORATION


EXPLORATION

Mondstadt
Occult House: Home to an outcast group of weirdos that no one talks to. They’ve claimed a small abandoned space on the first floor within the skyscraper that sits on the northeastern part of the city. It’s rumored that the space itself is haunted and the people within it possessed by some strange force, and no one seems to want to force them out and take that space for themselves for a business. Most of the building is used for offices, but this location’s entrance is at the back of the building and happens to have a graveyard right in front of it. (This is where the Church of Favonius would have been.)

Dragonspine (LOCKED): The cold expanse of a once mighty mountaintop that is now almost completely inaccessible. Rotted tree roots have sprung up around the base of the mountain, twisted together to form an almost impenetrable wall. The darkened night sky has now turned to a glowing, ashen red, eerily quiet despite the danger that lurks within. Many attempts have been made to get through to inspect the area for commercialism, but even the most powerful machines have not been able to cut through the roots that cut it off from society. Those who land inside of it via helicopter or other means have never returned.

Dadupa Gorge: Ancient tribal lands that are protected by the Mondstadt government. It's easily accessible by car, and there's also some tourist attractions to be had there, but visitors are only allowed in up to a certain point. No one knows what lies inside of their sacred grounds, though it's rumored that they protect the entrance to a cave that houses wonders from ancient times.

Decarabia (Stormterror's Lair): A city known for their worship of an unknown god, they live their lives much different than the secular city of Mondstadt. Relations between the two cities seem to be precarious at best and almost malicious at worst. Religious leaders seem to of grasped all of the power in this place, and the people's dedication and prayers seem to be directed at the ominous aura that Dragonspine gives off, seeing that place as a holy ground, and that the gods has rejected humanity for their sins.

Wolvendom: Now a national forest, the land of Wolvendom is a welcome place for campers and all assortments of outdoorsy people who love nature (as much as one can under an eternal night.) Most of the monsters that used to lurk there have been cleaned up, but that hasn't stopped the ghost stories or conspiracies about the place to run amok among the people of Mondstadt. Once, a little girl was taken in the "middle of the night" right from under her parent's noses while camping years back; another is a horror story of the remains of a man found deep within the forest. No one knows if these stories are true, but if you want to venture forward and find out, no one's stopping you.

Thousand Winds Temple (LOCKED): The ancient ruins of what was once a colosseum is now part of a guided tour for anyone to go see! It's one of the few places in Mondstadt that looks like it survived all out wars in the past with no corruption in sight and is nearly as popular as visiting Windrise. It's just a little expensive to go, but the money is well worth it. Scientists still work around the clock in certain closed off parts of the colosseum, uncovering secrets from thousands of years ago. Unfortunately these areas aren't open to the public! We can't have unauthorized people just wandering into classified areas, now can we?

The Countryside: The windswept lands of Mondstadt, where there isn't a bustling city center or a suburb thereof, is a beautiful serene place filled with ruins from centuries ago. Some of which still give off the reek of corruption, sealed off from the world and unable to be explored. Despite the world having the technology to do wondrous things, these places have been inaccessible since time immemorial and will only open to those chosen to explore their depths. This is meant to be just places around the country that aren't named places but could house something interesting, mostly likely magical, or historical to the world. Who knows what you might find? Only one way to find out.

Liyue TBA.

Inazuma TBA.

Sumeru TBA.

Fontaine TBA.


Fill out form to go exploring:

Character name(s): Your character and any others that will be along for the ride.
Area of exploration: The area you want to explore.
Items they might bring: List any items that your characters might have brought with them to aid in their exploration.
Character harm and triggers: List any triggers we need to stay away from for you and how much you are okay with your character getting hurt (if they do at all).
gentryofhermitage: (Trade relies on contracts and fairness)

[personal profile] gentryofhermitage 2024-08-01 04:11 am (UTC)(link)
Despite not being a rather popular area, it's still a part of Mondstadt. And he noticed that the other monsters seem to be heading this way for some reason.

As such, he's going to knock on the door. Clearly there are people home, and they should know they're being targeted? Also he's kind of curious as to why.
gentryofhermitage: (Is that so..?)

[personal profile] gentryofhermitage 2024-08-02 03:10 am (UTC)(link)
Well there's actually a couple things I'd like to know:

1) Would Zhongli know anything about the tapestries, books, and other curios in the room, even through passing due to his research/specialties at the University? Or would they be foreign to him?
2) If they're foreign to him, would he be able to ask about them? If he knows something about them, could he inquire further? Is he able to get into a lengthy discussion about a potential new hyperfocus--
3) Regardless if Zhongli is able to ask about the room, he will tell the people about the monsters approaching, as well as about the general state of the people he saw on the way. He isn't sure why they would be targeted either, but he felt they should know either way given that, if this is a historic landmark of sorts, its loss would be quite a blow to Mondstadt's cultural history.
gentryofhermitage: (Trade relies on contracts and fairness)

[personal profile] gentryofhermitage 2024-08-02 04:15 am (UTC)(link)
Ok this is cool!

So like even if most of the items are fake, the books are probably something of interest he'd like to research. Since he's a researcher at heart, he'd like to offer his services in consultation and appraisal if they ever find any other items like this Remurian pipe. In exchange, he'd like to have some time perusing the tomes at a later time to learn from them. In addition, he'd like to request to take the Remurian organ pipe for further researching at the University, and perhaps urges them to donate it to a local museum in their name. He assures them that the University will offer them reimbursement for their generous donation (whether or not the University actually follows through with this or if he even has the authority to do such a thing is up in the air).

He will also take the lyre gracefully; even if it's a decrepit old trinket, he'll gladly do what he can to do further research on it. Begrudgingly, he'll admit he may know someone who could possibly restore it, or perhaps know someone who can.

Though, now that he has this lyre, and his constellation, does he feel anything specific from it? Or anything else in the room?
gentryofhermitage: (Why not?)

[personal profile] gentryofhermitage 2024-08-08 04:57 am (UTC)(link)
What a lovely turn of events! Zhongli will graciously accept the items in question, being sure to handle it with care. He will also offer to help teach Carl, Fynn, and Hilda more about these kinds of artifacts should they be interested, or at least offer some books on the subject. Maybe he should host an open lecture on the matter...

Any chance he can also negotiate taking that necklace as well? Just for studying, of course.
gentryofhermitage: (Your decisions hold my trust)

[personal profile] gentryofhermitage 2024-08-14 04:22 am (UTC)(link)
No worries!

Zhongli would be happy to host a lecture here, should they be amenable! He will agree to it (perhaps a night when monsters aren't attacking), and will take the necklace in exchange. If there isn't any other need, he'll head out with his new items.

What nice folks they are. He'll keep in touch with them.